OK, so I'm a little late to the game (pun intended) with this. Up until a few months ago, I'd never seen the show 'LOST' in any capacity outside of fleeting glimpses on whatever was playing on the television in the break room at my job when it was originally airing. I'd never taken much stock of what was going on outside of the fact that a couple of the actors were from the same acting pool as HBO's 'Oz' and that even in interviews with the production cast, crew and writers, it was confirmed to be scripted off the cuff with the express intent of confusing its viewers with ambiguous plot elements, frequent changes in character disposition and particular subjects that may or may not ever be fully explored. However, I've recently finished a long and drawn-out marathon with my chickie and after some discussion with other 'Lost' dorks like Jamie, I have decided that the show had some points of merit and that the ending was not as shithook as everyone says it is. My interest in the show is not so much that I'd consider myself a 'Lostaway', but I enjoyed it enough to give at least a partial consideration to the 'Via Domus' video game that was introduced on several gaming platforms back in 2008. For the record, I simply downloaded it via XBox Live to my 360, but there's no differentiation from this version to those of the PS3 or PC variety.
OVERVIEW: The broad overview of the game is that you are a previously unacknowledged passenger aboard Flight 815 and the story scope takes place over the first 70 days of the television series. Although great lengths are taken by the game producers to ensure that certain periods of time are considered in relation to the TV show, the game itself can be viewed as something of a 'standalone episode' that does not directly influence the plot of the aforementioned. Your character interacts with those of the 'Lost' series in a story that threads its way through several plot elements crucial to the show without disturbing any established canon. Pretty cool in that respect, but also a bit lacking in some ways that a lot of the interaction therein is merely consequential and/or insubstantial to what the game story is and what the tv show story is.
GAMEPLAY: The controls and layout of the game are the fairly standard 'survival horror' type, complete with inventory screens. There's a system of barter in lieu of a flat-out 'merchant' option, where you must collect random objects throughout the course of the game to trade for more important items from characters at select intervals, however this almost seems forced and inconsequential. While having a gun is certainly a high priority in the television series, there's only a time or two that you ever really need to use one in the game and the game almost goes out of its way to ensure that any necessary item is available to you immediately before the event that requires its use. I found the controls to be easily adequate, though the fixed camera angle while walking can be a bit frustrating at times. At times, you are optioned to speak with characters and select routes of query (very similar to Star Wars: Knights of the Old Republic), though your choices really have no bearing on the story and all options will always be available once one is selected (so you'll always have the chance to see all the responses). There are also flashback scenes which reveal bits of your past (just like the tv show) which require you to use a bit of memory and virtual photography skill to progress the story, which (for me, anyway) is a very cool feature.
SOUND: All good. Whatever foley options were used on the television series appear to be in place here, as well as the soundrack from the show itself.
GRAPHICS: Not bad. I know a lot of people are not fans of this game, but even though it's already three years old, I think it stands up pretty good by today's standards. The backgrounds are lush and evocative of the scenes that Lost fans are familiar with, which only adds to the excitement. The character models are a mixed bag though, with the canon characters looking more spot-on than not and the game characters looking more mongoloid than necessary.
VOICE ACTING: Decent. Some of the original Lost actors reprise their roles and those that didn't have VA's that try their damnedest to sound the part. I've read reviews of people complaining that John Locke's voice sound like a wise old codger, but I didn't get that vibe. I actually thought that Jack Shephard was really voiced by Matthew Fox before I later realized it was Steve Blum (of Cowboy Bebop's Spike Spiegel fame). The VA for Sawyer is admittedly bad though, coming off more like a textbook trailer park monkey.
OVERALL: I actually like this game, but that may be just because I'm coming off the cusp of a first-time Lost-watching marathon. However, it should be noted that for all the 'free form roaming' that the game suggests, the entire experience is actually quite linear. Even the most casual gamer should be able to complete this game with all achievements within the span of about 6 hours. With that being said, the entire presentation of the game is laid out to play similar to an actual 'LOST' episode, complete with title card, intro and even a "Previously on LOST" recap at the beginning of each new segment. Is it a bad game? Not really... but definitely something that a fan of the franchise will appreciate more than the average passersby. For that reason alone, I would give the game a higher-than-average rating simply because of the lengths taken to appease fans of the series. If you're a LOST fan, there's something here for you; for the more critical gamer, you'll probably be happier spending your time calling people faggots and niggers over live multiplayer.